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You've learned the nuance of each different missile and bomb, you know how long to hold off through the flak, until you let that baby go and take out the biggest, baddest beam cannon you ever did see. You've gravitated to a certain class of bomber, a specific type of interceptor. It's turned you into a fighter pilot of the GTVA. It's given you balls almost as big as the ones swinging between its Corvette sized legs. Back away from the computer, uninstall the game, and punch the face of anyone who ever mentions a Sathanas Class Dreadnaught again.īut you don't, because the game has built you up as it's been summarily stripping you down. The blast from a capital ship explosion really throws you around.Īnd it makes such a big deal about that one kill, piling on the relief as you escape the explosion of its death rattle, even giving you a little breather afterwards, that when it slaps you in the face with the huge wet fish that is nine more dreadnaughts, you're about ready to quit. It's providing you with a size map so you can abandon hope and just wish you could get the hell out of here. It's amping things up in a way that it couldn't otherwise. It's doing this so that when you return to normal space, when you have to kill this huge bastard, you understand quite how huge it is. It was just big, until I realised that this wasn't the hull of a ship. When this thing jumped in, my screen was suddenly filled up with a huge angry shaft of black and red. It restructures everything you thought about the game, everything you thought about the war that you were fighting, and makes you just curl up in a scared little wreck in the back of your cockpit. Then, 10 minutes later, a Shivan Dreadnought rocks up, and everything, even the biggest corvette, becomes infinitesimal. You can only see the tip of the long, phallic spaceship, and it's then that you realise this thing is a mile long. Once you're in the nebula, though, everything changes. You're constantly told about the thousands on board are dying in a mixture of fire and vacuum when you fail to protect one of your friendlies, but even when you're up close and personal with them, they're only mildly impressive. Not to mention, you finally realise quite how colossal some of the ships you're tangling with are.Ĭapital ships are big. Stars aren't the best velocity landmarks, but when you're in layers of fog that make it difficult to see your wingmen, suddenly you get a sense of exactly how fast these ships are going, as clouds of gas fly past your windscreen. For one, it finally gives you a sense of speed that's usually lacking. There are a few reasons the nebula is clever.
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